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php爱好者> php文档>37、C++ Primer 4th笔记,特殊工具与技术,类成员指针

37、C++ Primer 4th笔记,特殊工具与技术,类成员指针

时间:2011-05-23  来源:edwardlewiswe

1、成员指针(pointer to member)包含类的类型以及成员的类型。成员指针只应用于类的非static成员。static成员指针是普通指针。通过指定函数的返回类型,形参表(类型和数目,是否为const)和所属类来定义成员函数的指针。

2、使用类成员的指针

    类似于成员访问操作符 . 和 ->,.* 和 -> 是两个新的操作符,它们使我们能够将成员指针绑定到实际对象。这两个操作符的左操作数必须是类类型的对象或类类型的指针,右操作数是该类型的成员指针。

• 成员指针解引用操作符(.*)从对象或引用获取成员。

• 成员指针箭头操作符(->*)通过对象的指针获取成员。

示例代码

#include "iostream"
#include "string"
#include "vector"

using namespace std;

class Screen
{
public:
        Screen(std::string StrCon = "Here", std::string::size_type myCursor = 12):contents(StrCon), cursor(myCursor){}
        typedef std::string::size_type index;
        char get() const{return '1';};
        char get(index ht, index wd) const{return '2';};
public:
        std::string contents;
        index cursor;
        index height, width;
};

int main()
{
        //定义的成员指针从右向左读
        string Screen::*ps_Screen = &Screen::contents; 
        char (Screen::*pmf)() const = &Screen::get;
        char (Screen::*pmf1)(Screen::index,Screen::index) const = &Screen::get;
        Screen myScreen;
        
        //使用成员函数的指针
        char c1 = myScreen.get();
        char c2 = (myScreen.*pmf)();
        cout << c1 << " " << c2 << endl; // 1  1
        Screen *pScreen = &myScreen;
        c1 = pScreen->get();
        c2 = (pScreen->*pmf)();
        cout << c1 << " " << c2 << endl; // 1  1
        c1 = pScreen->get(0, 0);
        c2 = (pScreen->*pmf1)(0, 0);
        cout << c1 << " " << c2 << endl; // 2  2

        //使用数据成员的指针
        Screen::index Screen::*pIndex = &Screen::cursor;
        Screen::index ind1 = myScreen.cursor;
        Screen::index ind2 = myScreen.*pIndex;
        cout << ind1 << " " << ind2 << endl;
        return 1;
}

注意: (myScreen.*pmf)();不能省略括号。因为()的优先级比*高,所以如果省略括号,则解析成:myScreen.*(pmf());这段代码的意思是:调用名为pmf的函数,把函数的返回值绑定到成员对象操作符(.*)的指针。

2)成员指针函数表

函数指针和成员函数指针的一个公共用途是,将它们存储在函数表中。函数表是函数指针的集合,在运行时从中选择给定调用。

示例代码

#include "iostream"
#include "string"
#include "vector"

using namespace std;

class Screen {
public:
        // other interface and implementation members as before
        //Screen& home(){}; // cursor movement functions
        //Screen& forward(){};
        //Screen& back(){};
        //Screen& up(){};
        //Screen& down(){};
        int home() {return 1;}
        int forward(){return 1;}
        int back() {return 1;}
        int up(){return 1;}
        int down(){return 1;}
public:
        // other interface and implementation members as before
        // Action is pointer that can be assigned any of the cursor movement members
        //typedef Screen& (Screen::*Action)();
        typedef int (Screen::*Action)();
        static Action Menu[]; // function table
public:
        // specify which direction to move
        enum Directions { HOME, FORWARD, BACK, UP, DOWN };
        Screen& move(Directions);
};
Screen& Screen::move(Directions cm)
{
        // fetch the element in Menu indexed by cm
        // run that member on behalf of this object
        (this->*Menu[cm])();
        return *this;
}
Screen::Action Screen::Menu[] = 
{ 
        &Screen::home,
        &Screen::forward,
        &Screen::back,
        &Screen::up,
        &Screen::down,
};
int main()
{
        Screen myScreen;
        myScreen.move(Screen::HOME); // invokes myScreen.home
        myScreen.move(Screen::DOWN); // invokes myScreen.down
        return 1;
}

3、枚举的大小

示例代码

#include "iostream"
#include "string"
#include "vector"

using namespace std;
class A
{
public:
        enum MyData{M1, M2, M3, M4};
        static int iMy;
};
int A::iMy = 1;
enum MyData{M1, M2, M3, M4};
int main()
{
        A Data1;
        cout << A::M1 << " " << A::M2 << " " << A::M3 << " "<< endl; //0 1 2
        cout << Data1.M1 << " " << Data1.M2 << " " << Data1.M3 << endl; //0 1 2
        //cout << A::MyData << endl; //“A::MyData”: 将此类型用作表达式非法
        cout << sizeof(A) << endl; //1
        cout << sizeof(Data1) << endl; //1

        cout << sizeof(MyData) << endl; //4
        MyData Data2;
        cout << sizeof(Data2) << endl; //4
        return 1;
}

枚举的大小为一个整形数据的大小。但是,在类中,求类的大小时,不计算数据成员的大小,同样也不计算枚举成员的大小。类中定义的枚举数据成员可以通过类名和作用域直接引用。

http://www.cnblogs.com/mydomain/archive/2011/04/30/2033483.html

4、我们需要注意的是,静态函数没有this指针。但是,类和类对象共享一份类中定义的静态数据成员。在非静态函数中可以通过this指针来引用这些静态数据成员。

示例代码

#include "iostream"
#include "string"
#include "vector"

using namespace std;
class A
{
public:
        void Print()
        {
                cout << this->iMy << endl;
        }
public:
        static int iMy;
};
int A::iMy = 1;
int main()
{
        A Data1;
    Data1.Print(); //1
        cout << A::iMy << endl; //1
        Data1.iMy = 2;
        A Data2;
        cout << Data2.iMy << endl; //2
        return 1;
}

http://www.cnblogs.com/mydomain/archive/2011/03/22/1991449.html

5、函数指针的赋值

示例代码

#include <iostream>
using namespace std;

char myfun()
{
        return '1';
}
char* myfun2()
{
        char *p = (char*)malloc(3);
        return p;
}

int main()
{
        char (*p)() = myfun;
        //char* (p1()) = &myfun2; //error,无法从“char *(__cdecl *)(void)”转换为“char *(void)
        char* (*p1)() = &myfun2;
        //char *p() = myfun(); //注意,这样做是错误的,p被定义为一个函数,返回char*,而不是函数指针。
        return 1;
}
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