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php爱好者> php文档>【专题】(推荐)Box2D Tutorials for Flash 视频教材

【专题】(推荐)Box2D Tutorials for Flash 视频教材

时间:2011-04-27  来源:轻装旅行

链接:
http://www.kerp.net/box2d/

Chapter 1: An introduction to Box2D

Lesson 1 Introduction to Chapter 1
Lesson 2 Disclaimers, thanks, and comments
Lesson 3 What you're gonna need...
Lesson 4 Understanding Box2D
Lesson 5 The kinda long and boring lesson on setting everything up
Lesson 6 Creating the world and getting to know some classes
Lesson 7 Defining the size of the universe
Lesson 8 A quick digression about units
Lesson 9 Finishing up our b2World object
Lesson 10 If you're following along and getting errors...
Lesson 11 How do you make a body?
Lesson 12 Creating our first shape definition
Lesson 13 Finishing up our floor
Lesson 14 Creating the walls
Lesson 15 Creating our falling crate
Lesson 16 Making our world update over time
Lesson 17 Let's Get Visual, Visual
Lesson 18 Adding lots of crates! Whee!
Lesson 19 Experimenting with our values
Lesson 20 The difference between a shape and a body
Lesson 21 Defs, OrientedBoxes, and Coordinates
Lesson 22 Conclusion

Chapter 2: Making our totally original game of... uh... "Puggle"

Lesson 1 Making a real application -- an Introduction to Chapter 2
Lesson 2 Everything we did in Chapter 1 in about six minutes
Lesson 3 Getting a Sprite to move like a Body
Lesson 4 Introducing the Actor Class!
Lesson 5 Creating our first Actor class
Lesson 6 Creating the BallActor class
Lesson 7 Creating the PegActor, Part 1
Lesson 8 Creating the PegActor, Part 2
Lesson 9 Adding all those pegs to the world
Lesson 10 The ArbitraryStaticActor... as exciting as it sounds!
Lesson 11 Finishing the ArbiStaticActor, and adding some walls
Lesson 12 Adding some ramps! Yay!
Lesson 13 Discussion Questions, like "Why isn't Todd a better coder?"
Lesson 14 More Discussion Questions that you probably weren't wondering about
Lesson 15 Getting to know the b2ContactListener
Lesson 16 Figuring out who bumped into who
Lesson 17 Making a peg light up! And some warnings...
Lesson 18 How to remove an Actor (insert Hollywood-themed joke here)
Lesson 19 Finishing that Actor's destroy() function
Lesson 20 Removing our ball and creating a custom event
Lesson 21 Removing those PegActors we took so long to make (sigh)
Lesson 22 Our game's got a lotta balls.
Lesson 23 Creating the BonusChuteActor class
Lesson 24 Adding a sensor to our BonusChute
Lesson 25 Getting a platform to move -- the wrong way
Lesson 26 Getting a platform to move -- the right way
Lesson 27 Fixing bugs in our platform and using bullets
Lesson 28 Introducing the camera!
Lesson 29 Making our camera dumbly zoom in
Lesson 30 Tracking our ball and Goal Peg
Lesson 31 Zooming in, the smart way
Lesson 32 How to control time! (Katana not required)
Lesson 33 Cleaning up, part 1: Removing the flicker
Lesson 34 Cleaning up, part 2: Allowing multiple goal pegs
Lesson 35 Creating the aiming line, part 1
Lesson 36 Creating the aiming line, part 2
Lesson 37 Tweaking the settings
Lesson 38 Making a rotating shooter turret thing
Lesson 39 Oops! Fixing one bug with the shooter
Lesson 40 Making a smooth camera zoom through TweenLite
Lesson 41 Smoothing the zoom out and slow down moments
Lesson 42 Making the pegs fade out
Lesson 43 How to NOT make Peggle
Lesson 44 Turning our static pegs to moving pegs
Lesson 45 REALLY turning our static pegs into moving ones
Lesson 46 Getting our chute to follow our mouse
Lesson 47 Making our pegs react more realistically, part 1
Lesson 48 Even more realistic pegs, ApplyForce and ApplyImpulse
Lesson 49 Normals and crazy mathy stuff
Lesson 50 Final to-do list and conclusion
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