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php爱好者> php文档>转:典型的异步服务器端套接字构建

转:典型的异步服务器端套接字构建

时间:2011-03-28  来源:liuwei8278

下面的示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用异步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”,以发出表示消息结尾的信号。

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener {
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);

public AsynchronousSocketListener() {
}

public static void StartListening() {
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];

// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress
= ipHostInfo.AddressList[0];
IPEndPoint localEndPoint
= new IPEndPoint(ipAddress, 11000);

// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );

// Bind the socket to the local endpoint and listen for incoming connections.
try {
listener.Bind(localEndPoint);
listener.Listen(
100);

while (true) {
// Set the event to nonsignaled state.
allDone.Reset();

// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener );

// Wait until a connection is made before continuing.
allDone.WaitOne();
}

}
catch (Exception e) {
Console.WriteLine(e.ToString());
}

Console.WriteLine(
"\nPress ENTER to continue...");
Console.Read();

}

public static void AcceptCallback(IAsyncResult ar) {
// Signal the main thread to continue.
allDone.Set();

// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler
= listener.EndAccept(ar);

// Create the state object.
StateObject state = new StateObject();
state.workSocket
= handler;
handler.BeginReceive( state.buffer,
0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}

public static void ReadCallback(IAsyncResult ar) {
String content
= String.Empty;

// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler
= state.workSocket;

// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);

if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,
0,bytesRead));

// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
}
else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}

private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}

private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState;

// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine(
"Sent {0} bytes to client.", bytesSent);

handler.Shutdown(SocketShutdown.Both);
handler.Close();

}
catch (Exception e) {
Console.WriteLine(e.ToString());
}
}


public static int Main(String[] args) {
StartListening();
return 0;
}
}
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