WPF中的TreeView入门
时间:2011-02-03 来源:Justin Zhang
首先一个简单的Demo
如果这实现这个Demo呢?我们从MVC三个方面入手:
TreeView的View
在WPF的TreeView,你可以定制每个节点的显示方式,包括为一个节点添加多个图标,这些都只需要在XAML中配置,而不必留下复杂的C#代码。例如:
1: <TreeView Name="tvProperties" Width="250" Padding="0" Margin="0" BorderThickness="1">
2: <TreeView.ItemTemplate>
3: <HierarchicalDataTemplate DataType="{x:Type local:PropertyNodeItem}" ItemsSource="{Binding Path=Children}">
4: <StackPanel Orientation="Horizontal">
5: <Image VerticalAlignment="Center" Source="{Binding Icon}" Width="16" Height="16" Margin="0,0,2,2"></Image>
6: <TextBlock VerticalAlignment="Center" Text="{Binding DisplayName}"></TextBlock>
7: <Image VerticalAlignment="Center" Source="{Binding EditIcon}" Margin="2,0,0,0"></Image>
8: <StackPanel.ToolTip>
9: <TextBlock VerticalAlignment="Center" Text="{Binding Name}" TextWrapping="Wrap" MaxWidth="200" ></TextBlock>
10: </StackPanel.ToolTip>
11: </StackPanel>
12: </HierarchicalDataTemplate>
13: </TreeView.ItemTemplate>
14: </TreeView>
在这里我定义了一个简单的TreeView,每个节点对应的DataType是PropertyNodeItem(稍后,我会给出它的定义),每个节点的内容包括:
- ICON:每个节点的首先会显示一个ICON
- DisplayName:每个节点上的文字(这里的文字仅显示一个大概内容,详细内容会在ToolTip中显示)
- Editable ICON:如果一个节点是可以编辑的,我会在节点后面再显示一个Edit ICON
- ToolTip:当鼠标移动到上面时会显示,宽度200PX,自动换行。
TreeView的Model
这里就是刚才说讲到的PropertyNodeItem的定义
1: internal class PropertyNodeItem
2: {
3: public string Icon { get; set; }
4: public string EditIcon { get; set; }
5: public string DisplayName { get; set; }
6: public string Name { get; set; }
7:
8: public List<PropertyNodeItem> Children { get; set; }
9: public PropertyNodeItem()
10: {
11: Children = new List<PropertyNodeItem>();
12: }
13: }
其中Children里面保存的是子节点。在刚才的View里面,我们把HierarchicalDataTemplate的ItemSource定义为PropertyNodeItem的Children熟悉,这样只要Children不为空,TreeView就会继续渲染Children中的对象,并且递归下去。
TreeView的Controller
这里的Controller,我写在xaml.cs里面:
1: private void ShowTreeView()
2: {
3: List<PropertyNodeItem> itemList = new List<PropertyNodeItem>();
4: PropertyNodeItem node1 = new PropertyNodeItem()
5: {
6: DisplayName = "Node No.1",
7: Name = "This is the discription of Node1. This is a folder.",
8: Icon = FOLDER_ICON,
9: };
10:
11: PropertyNodeItem node1tag1 = new PropertyNodeItem()
12: {
13: DisplayName = "Tag No.1",
14: Name = "This is the discription of Tag 1. This is a tag.",
15: Icon = TAG_ICON,
16: EditIcon = EDITABLE_ICON
17: };
18: node1.Children.Add(node1tag1);
19:
20: PropertyNodeItem node1tag2 = new PropertyNodeItem()
21: {
22: DisplayName = "Tag No.2",
23: Name = "This is the discription of Tag 2. This is a tag.",
24: Icon = TAG_ICON,
25: EditIcon = EDITABLE_ICON
26: };
27: node1.Children.Add(node1tag2);
28: itemList.Add(node1);
29:
30: PropertyNodeItem node2 = new PropertyNodeItem()
31: {
32: DisplayName = "Node No.2",
33: Name = "This is the discription of Node 2. This is a folder.",
34: Icon = FOLDER_ICON,
35: };
36:
37: PropertyNodeItem node2tag3 = new PropertyNodeItem()
38: {
39: DisplayName = "Tag No.3",
40: Name = "This is the discription of Tag 3. This is a tag.",
41: Icon = TAG_ICON,
42: EditIcon = EDITABLE_ICON
43: };
44: node2.Children.Add(node2tag3);
45:
46: PropertyNodeItem node2tag4 = new PropertyNodeItem()
47: {
48: DisplayName = "Tag No.4",
49: Name = "This is the discription of Tag 4. This is a tag.",
50: Icon = TAG_ICON,
51: EditIcon = EDITABLE_ICON
52: };
53: node2.Children.Add(node2tag4);
54: itemList.Add(node2);
55:
56: this.tvProperties.ItemsSource = itemList;
57: }
以上的代码非常简单,这里就不详加解释了
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