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public partial class COMService {
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private int maxLink = 100000;
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private int currentLinked;
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private ManualResetEvent tcpClientConnected = new ManualResetEvent(false);
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Thread thread = new Thread(new ParameterizedThreadStart(ShowStat));
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thread.IsBackground = true;
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TcpListener server = new TcpListener(new System.Net.IPEndPoint(0, 8090));
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tcpClientConnected.Reset();
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IAsyncResult result = server.BeginAcceptTcpClient(new AsyncCallback(Acceptor), server);
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tcpClientConnected.WaitOne();
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private void ShowStat(object o) {
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lock (typeof(COMService)) {
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Console.WriteLine("当前连接数:" + currentLinked + "/" + maxLink);
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private void Acceptor(IAsyncResult o) {
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TcpListener server = o.AsyncState as TcpListener;
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Debug.Assert(server != null);
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client = server.EndAcceptTcpClient(o);
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System.Threading.Interlocked.Increment(ref currentLinked);
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IAsyncResult result = server.BeginAcceptTcpClient(new AsyncCallback(Acceptor), server);
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Thread.CurrentThread.Join();
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private void Close(TcpClient client) {
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client.Client.Shutdown(SocketShutdown.Both);
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System.Threading.Interlocked.Decrement(ref currentLinked);
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以下是Client的代码:
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public class ClientPool {
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private static List<TcpWork> clients = new List<TcpWork>();
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private static int freeCount;
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private static int workCount;
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private static int maxAllowed = 2;
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private static int minClients = 2;
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private static ClientPool instance;
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private static readonly object syncInstanceObj = new object();
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public static ClientPool Singleton {
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instance = new ClientPool();
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private static readonly object syncObj = new object();
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public TcpWork GetClient() {
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TcpWork work = new TcpWork();
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work.Connect("127.0.0.1", 8090);
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work.LingerState = new LingerOption(false, 3);
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Console.WriteLine(workCount);
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Console.WriteLine(ex.Message);
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Client模拟多线程并发:
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static void Main(string[] args) {
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for (int i = 0; i < 1000; i++) {
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ThreadPool.QueueUserWorkItem(new WaitCallback(Work), null);
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private static void Work(object o) {
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ClientPool.Singleton.GetClient();
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从这个编程模型可以看出,高并发的服务器不光需要满足有多少个并发连接数,每秒创建多少个连接数也是个重要指标~~
实际运行上看看,TcpListener每秒大概能创建两个连接,其他的连接会被拒绝,保持的长连接数1000的样子。很明显,TcpListener要被咔嚓掉了~~
注意,以上代码仅仅是用来测·试连接用的,这种写法会导致服务器端的连接无法释放~~~~