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php爱好者> php文档>【转】c#实现魔兽(warIII)中显血和改键功能 (附源码)(不影响聊天打字)

【转】c#实现魔兽(warIII)中显血和改键功能 (附源码)(不影响聊天打字)

时间:2010-09-02  来源:shaya

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/sohighthesky/archive/2009/09/14/4550294.aspx#

 

在论坛中看到有人提到 这个功能,感觉应该能实现,周末就抽时间写出来了,在这里分享下:

思路:Hook+SendMessage,

首先,因为我们要改的键war3不是自己写的程序,所以只能用Hook来监控键盘的按键:

键盘Hook:

+ expand sourceview plaincopy to clipboardprint?
using System;  
 
using System.Runtime.InteropServices;  
using System.Windows.Forms;  
 
namespace quickey  
{  
    public class KeyboardHook  
    {  
        private const int WM_KEYDOWN = 0x100;//按下消息  
        private const int WM_KEYUP = 0x101;//松开消息  
        private const int WM_SYSKEYDOWN = 0x104;  
        private const int WM_SYSKEYUP = 0x105;  
 
        //全局事件  
        public event KeyEventHandler OnKeyDownEvent;  
        public event KeyEventHandler OnKeyUpEvent;  
        public event KeyPressEventHandler OnKeyPressEvent;  
 
        static int hKeyboardHook = 0;  
 
        //鼠标常量  
        public const int WH_KEYBOARD_LL = 13;  
 
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);  
 
        //声明键盘钩子事件类型  
        HookProc KeyboardHookProcedure;  
 
        /// <summary>  
        /// 声明键盘钩子的封送结构类型  
        /// </summary>  
        [StructLayout(LayoutKind.Sequential)]  
        public class KeyboardHookStruct  
        {  
            public int vkCode;//表示一个1到254间的虚拟键盘码  
            public int scanCode;//表示硬件扫描码  
            public int flags;  
            public int time;  
            public int dwExtraInfo;  
        }  
 
        //安装钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);  
        //下一个钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);  
        //卸载钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern bool UnhookWindowsHookEx(int idHook);  
 
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)  
        {  
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))  
            {  
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));  
 
                //引发OnKeyDownEvent  
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))  
                {  
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;  
                    KeyEventArgs e = new KeyEventArgs(keyData);  
                    OnKeyDownEvent(this, e);  
                }  
            }  
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);  
        }  
 
         public void Start()  
        {  
            if (hKeyboardHook == 0)  
            {  
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);  
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);  
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())  
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)  
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);  
 
                if (hKeyboardHook == 0)  
                {  
                    Stop();  
                    throw new Exception("Set GlobalKeyboardHook failed!");  
                }  
            }  
        }  
        public void Stop()  
        {  
            bool retKeyboard = true;  
            if (hKeyboardHook != 0)  
            {  
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);  
                hKeyboardHook = 0;  
            }  
            if (!retKeyboard)  
                throw new Exception("Unload GlobalKeyboardHook failed!");  
        }  
 
        //构造函数中安装钩子  
        public KeyboardHook()  
        {  
            Start();  
        }  
        //析构函数中卸载钩子  
        ~KeyboardHook()  
        {  
            Stop();  
        }  
    }  

using System;

using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace quickey
{
    public class KeyboardHook
    {
        private const int WM_KEYDOWN = 0x100;//按下消息
        private const int WM_KEYUP = 0x101;//松开消息
        private const int WM_SYSKEYDOWN = 0x104;
        private const int WM_SYSKEYUP = 0x105;

        //全局事件
        public event KeyEventHandler OnKeyDownEvent;
        public event KeyEventHandler OnKeyUpEvent;
        public event KeyPressEventHandler OnKeyPressEvent;

        static int hKeyboardHook = 0;

        //鼠标常量
        public const int WH_KEYBOARD_LL = 13;

        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);

        //声明键盘钩子事件类型
        HookProc KeyboardHookProcedure;

        /// <summary>
        /// 声明键盘钩子的封送结构类型
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode;//表示一个1到254间的虚拟键盘码
            public int scanCode;//表示硬件扫描码
            public int flags;
            public int time;
            public int dwExtraInfo;
        }

        //安装钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
        //下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
        //卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);

        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))
            {
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));

                //引发OnKeyDownEvent
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    OnKeyDownEvent(this, e);
                }
            }
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }

         public void Start()
        {
            if (hKeyboardHook == 0)
            {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);

                if (hKeyboardHook == 0)
                {
                    Stop();
                    throw new Exception("Set GlobalKeyboardHook failed!");
                }
            }
        }
        public void Stop()
        {
            bool retKeyboard = true;
            if (hKeyboardHook != 0)
            {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }
            if (!retKeyboard)
                throw new Exception("Unload GlobalKeyboardHook failed!");
        }

        //构造函数中安装钩子
        public KeyboardHook()
        {
            Start();
        }
        //析构函数中卸载钩子
        ~KeyboardHook()
        {
            Stop();
        }
    }
}
 

创建全局Hook:

view plaincopy to clipboardprint?
        KeyboardHook hook = new KeyboardHook();  
private void Form1_Load(object sender, EventArgs e)  
        {  
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);  
 
        }  
 
        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){  
//在这里就可以截获到所有的键盘按键了  
MessageBox.show(e.keyValue.toString());  

        KeyboardHook hook = new KeyboardHook();
private void Form1_Load(object sender, EventArgs e)
        {
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);

        }

        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){
//在这里就可以截获到所有的键盘按键了
MessageBox.show(e.keyValue.toString());
}

打开war3,在里面按了几下键盘,弹出了看,有好几个对话框,说明可以监测到war3里面的按键,

我的思路是向窗口发送消息,必须找到获取窗口的句柄才行:

view plaincopy to clipboardprint?
        [DllImport("USER32.DLL")]  
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);  
 
bool isHookEnable = true;//全局变量,指示Hook是否作用  
private const int WM_KEYDOWN = 0x100;  
private const int WM_KEYUP = 0x101;  
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)  
{  
    if (e.KeyCode == Keys.Scroll)  
    {  
        isHookEnable = !isHookEnable;  
        this.Text = isHookEnable ? "quickey-开启":"quickey-停用";  
        notifyIcon1.Text = this.Text;  
    }  
    if (isHookEnable)  
    {  
        IntPtr war3 = FindWindow(null, "Warcraft III");  
        if (war3 != IntPtr.Zero)  
        {  
            MessageBox.show("找到war3了");  
        }  
    }  

        [DllImport("USER32.DLL")]
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);

bool isHookEnable = true;//全局变量,指示Hook是否作用
private const int WM_KEYDOWN = 0x100;
private const int WM_KEYUP = 0x101;
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)
{
 if (e.KeyCode == Keys.Scroll)
 {
  isHookEnable = !isHookEnable;
  this.Text = isHookEnable ? "quickey-开启":"quickey-停用";
  notifyIcon1.Text = this.Text;
 }
 if (isHookEnable)
 {
  IntPtr war3 = FindWindow(null, "Warcraft III");
  if (war3 != IntPtr.Zero)
  {
   MessageBox.show("找到war3了");
  }
 }

 运行,按了下弹出“找到war3了”这样就获得了war3窗口的句柄了

,剩下就是向窗口发送按键的消息了:

view plaincopy to clipboardprint?
先声明:  
[DllImport("User32.DLL")]  
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);  
 
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        if (e.KeyCode == Keys.D)  
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);  
    }  

先声明:
[DllImport("User32.DLL")]
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);

if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  if (e.KeyCode == Keys.D)
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);
 }
}

打开war3到创建游戏界面,按了下D,嗯?创建游戏了,说明消息发送成功

这样就可以将截获的按键来发送指定消息来“更改”按键了

view plaincopy to clipboardprint?
private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码  
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码  
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);  
           
        SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下  
        SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开  
    }  

private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码
if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);
        
  SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下
  SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开
 }
}

ok,大体 就是这个思路,具体的代码可以到下面下载,

over

界面如下:

 

在论坛中看到有人提到 这个功能,感觉应该能实现,周末就抽时间写出来了,在这里分享下:

思路:Hook+SendMessage,

首先,因为我们要改的键war3不是自己写的程序,所以只能用Hook来监控键盘的按键:

键盘Hook:

+ expand sourceview plaincopy to clipboardprint?
using System;  
 
using System.Runtime.InteropServices;  
using System.Windows.Forms;  
 
namespace quickey  
{  
    public class KeyboardHook  
    {  
        private const int WM_KEYDOWN = 0x100;//按下消息  
        private const int WM_KEYUP = 0x101;//松开消息  
        private const int WM_SYSKEYDOWN = 0x104;  
        private const int WM_SYSKEYUP = 0x105;  
 
        //全局事件  
        public event KeyEventHandler OnKeyDownEvent;  
        public event KeyEventHandler OnKeyUpEvent;  
        public event KeyPressEventHandler OnKeyPressEvent;  
 
        static int hKeyboardHook = 0;  
 
        //鼠标常量  
        public const int WH_KEYBOARD_LL = 13;  
 
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);  
 
        //声明键盘钩子事件类型  
        HookProc KeyboardHookProcedure;  
 
        /// <summary>  
        /// 声明键盘钩子的封送结构类型  
        /// </summary>  
        [StructLayout(LayoutKind.Sequential)]  
        public class KeyboardHookStruct  
        {  
            public int vkCode;//表示一个1到254间的虚拟键盘码  
            public int scanCode;//表示硬件扫描码  
            public int flags;  
            public int time;  
            public int dwExtraInfo;  
        }  
 
        //安装钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);  
        //下一个钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);  
        //卸载钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern bool UnhookWindowsHookEx(int idHook);  
 
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)  
        {  
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))  
            {  
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));  
 
                //引发OnKeyDownEvent  
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))  
                {  
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;  
                    KeyEventArgs e = new KeyEventArgs(keyData);  
                    OnKeyDownEvent(this, e);  
                }  
            }  
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);  
        }  
 
         public void Start()  
        {  
            if (hKeyboardHook == 0)  
            {  
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);  
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);  
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())  
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)  
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);  
 
                if (hKeyboardHook == 0)  
                {  
                    Stop();  
                    throw new Exception("Set GlobalKeyboardHook failed!");  
                }  
            }  
        }  
        public void Stop()  
        {  
            bool retKeyboard = true;  
            if (hKeyboardHook != 0)  
            {  
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);  
                hKeyboardHook = 0;  
            }  
            if (!retKeyboard)  
                throw new Exception("Unload GlobalKeyboardHook failed!");  
        }  
 
        //构造函数中安装钩子  
        public KeyboardHook()  
        {  
            Start();  
        }  
        //析构函数中卸载钩子  
        ~KeyboardHook()  
        {  
            Stop();  
        }  
    }  

using System;

using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace quickey
{
    public class KeyboardHook
    {
        private const int WM_KEYDOWN = 0x100;//按下消息
        private const int WM_KEYUP = 0x101;//松开消息
        private const int WM_SYSKEYDOWN = 0x104;
        private const int WM_SYSKEYUP = 0x105;

        //全局事件
        public event KeyEventHandler OnKeyDownEvent;
        public event KeyEventHandler OnKeyUpEvent;
        public event KeyPressEventHandler OnKeyPressEvent;

        static int hKeyboardHook = 0;

        //鼠标常量
        public const int WH_KEYBOARD_LL = 13;

        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);

        //声明键盘钩子事件类型
        HookProc KeyboardHookProcedure;

        /// <summary>
        /// 声明键盘钩子的封送结构类型
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode;//表示一个1到254间的虚拟键盘码
            public int scanCode;//表示硬件扫描码
            public int flags;
            public int time;
            public int dwExtraInfo;
        }

        //安装钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
        //下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
        //卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);

        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))
            {
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));

                //引发OnKeyDownEvent
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    OnKeyDownEvent(this, e);
                }
            }
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }

         public void Start()
        {
            if (hKeyboardHook == 0)
            {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);

                if (hKeyboardHook == 0)
                {
                    Stop();
                    throw new Exception("Set GlobalKeyboardHook failed!");
                }
            }
        }
        public void Stop()
        {
            bool retKeyboard = true;
            if (hKeyboardHook != 0)
            {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }
            if (!retKeyboard)
                throw new Exception("Unload GlobalKeyboardHook failed!");
        }

        //构造函数中安装钩子
        public KeyboardHook()
        {
            Start();
        }
        //析构函数中卸载钩子
        ~KeyboardHook()
        {
            Stop();
        }
    }
}
 

创建全局Hook:

view plaincopy to clipboardprint?
        KeyboardHook hook = new KeyboardHook();  
private void Form1_Load(object sender, EventArgs e)  
        {  
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);  
 
        }  
 
        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){  
//在这里就可以截获到所有的键盘按键了  
MessageBox.show(e.keyValue.toString());  

        KeyboardHook hook = new KeyboardHook();
private void Form1_Load(object sender, EventArgs e)
        {
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);

        }

        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){
//在这里就可以截获到所有的键盘按键了
MessageBox.show(e.keyValue.toString());
}

打开war3,在里面按了几下键盘,弹出了看,有好几个对话框,说明可以监测到war3里面的按键,

我的思路是向窗口发送消息,必须找到获取窗口的句柄才行:

view plaincopy to clipboardprint?
        [DllImport("USER32.DLL")]  
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);  
 
bool isHookEnable = true;//全局变量,指示Hook是否作用  
private const int WM_KEYDOWN = 0x100;  
private const int WM_KEYUP = 0x101;  
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)  
{  
    if (e.KeyCode == Keys.Scroll)  
    {  
        isHookEnable = !isHookEnable;  
        this.Text = isHookEnable ? "quickey-开启":"quickey-停用";  
        notifyIcon1.Text = this.Text;  
    }  
    if (isHookEnable)  
    {  
        IntPtr war3 = FindWindow(null, "Warcraft III");  
        if (war3 != IntPtr.Zero)  
        {  
            MessageBox.show("找到war3了");  
        }  
    }  

        [DllImport("USER32.DLL")]
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);

bool isHookEnable = true;//全局变量,指示Hook是否作用
private const int WM_KEYDOWN = 0x100;
private const int WM_KEYUP = 0x101;
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)
{
 if (e.KeyCode == Keys.Scroll)
 {
  isHookEnable = !isHookEnable;
  this.Text = isHookEnable ? "quickey-开启":"quickey-停用";
  notifyIcon1.Text = this.Text;
 }
 if (isHookEnable)
 {
  IntPtr war3 = FindWindow(null, "Warcraft III");
  if (war3 != IntPtr.Zero)
  {
   MessageBox.show("找到war3了");
  }
 }

 运行,按了下弹出“找到war3了”这样就获得了war3窗口的句柄了

,剩下就是向窗口发送按键的消息了:

view plaincopy to clipboardprint?
先声明:  
[DllImport("User32.DLL")]  
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);  
 
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        if (e.KeyCode == Keys.D)  
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);  
    }  

先声明:
[DllImport("User32.DLL")]
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);

if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  if (e.KeyCode == Keys.D)
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);
 }
}

打开war3到创建游戏界面,按了下D,嗯?创建游戏了,说明消息发送成功

这样就可以将截获的按键来发送指定消息来“更改”按键了

view plaincopy to clipboardprint?
private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码  
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码  
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);  
           
        SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下  
        SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开  
    }  

private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码
if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);
        
  SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下
  SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开
 }
}

ok,大体 就是这个思路,具体的代码可以到下面下载,

over

界面如下:

 

在论坛中看到有人提到 这个功能,感觉应该能实现,周末就抽时间写出来了,在这里分享下:

思路:Hook+SendMessage,

首先,因为我们要改的键war3不是自己写的程序,所以只能用Hook来监控键盘的按键:

键盘Hook:

+ expand sourceview plaincopy to clipboardprint?
using System;  
 
using System.Runtime.InteropServices;  
using System.Windows.Forms;  
 
namespace quickey  
{  
    public class KeyboardHook  
    {  
        private const int WM_KEYDOWN = 0x100;//按下消息  
        private const int WM_KEYUP = 0x101;//松开消息  
        private const int WM_SYSKEYDOWN = 0x104;  
        private const int WM_SYSKEYUP = 0x105;  
 
        //全局事件  
        public event KeyEventHandler OnKeyDownEvent;  
        public event KeyEventHandler OnKeyUpEvent;  
        public event KeyPressEventHandler OnKeyPressEvent;  
 
        static int hKeyboardHook = 0;  
 
        //鼠标常量  
        public const int WH_KEYBOARD_LL = 13;  
 
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);  
 
        //声明键盘钩子事件类型  
        HookProc KeyboardHookProcedure;  
 
        /// <summary>  
        /// 声明键盘钩子的封送结构类型  
        /// </summary>  
        [StructLayout(LayoutKind.Sequential)]  
        public class KeyboardHookStruct  
        {  
            public int vkCode;//表示一个1到254间的虚拟键盘码  
            public int scanCode;//表示硬件扫描码  
            public int flags;  
            public int time;  
            public int dwExtraInfo;  
        }  
 
        //安装钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);  
        //下一个钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);  
        //卸载钩子  
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]  
        public static extern bool UnhookWindowsHookEx(int idHook);  
 
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)  
        {  
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))  
            {  
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));  
 
                //引发OnKeyDownEvent  
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))  
                {  
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;  
                    KeyEventArgs e = new KeyEventArgs(keyData);  
                    OnKeyDownEvent(this, e);  
                }  
            }  
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);  
        }  
 
         public void Start()  
        {  
            if (hKeyboardHook == 0)  
            {  
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);  
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);  
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())  
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)  
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);  
 
                if (hKeyboardHook == 0)  
                {  
                    Stop();  
                    throw new Exception("Set GlobalKeyboardHook failed!");  
                }  
            }  
        }  
        public void Stop()  
        {  
            bool retKeyboard = true;  
            if (hKeyboardHook != 0)  
            {  
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);  
                hKeyboardHook = 0;  
            }  
            if (!retKeyboard)  
                throw new Exception("Unload GlobalKeyboardHook failed!");  
        }  
 
        //构造函数中安装钩子  
        public KeyboardHook()  
        {  
            Start();  
        }  
        //析构函数中卸载钩子  
        ~KeyboardHook()  
        {  
            Stop();  
        }  
    }  

using System;

using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace quickey
{
    public class KeyboardHook
    {
        private const int WM_KEYDOWN = 0x100;//按下消息
        private const int WM_KEYUP = 0x101;//松开消息
        private const int WM_SYSKEYDOWN = 0x104;
        private const int WM_SYSKEYUP = 0x105;

        //全局事件
        public event KeyEventHandler OnKeyDownEvent;
        public event KeyEventHandler OnKeyUpEvent;
        public event KeyPressEventHandler OnKeyPressEvent;

        static int hKeyboardHook = 0;

        //鼠标常量
        public const int WH_KEYBOARD_LL = 13;

        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);

        //声明键盘钩子事件类型
        HookProc KeyboardHookProcedure;

        /// <summary>
        /// 声明键盘钩子的封送结构类型
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode;//表示一个1到254间的虚拟键盘码
            public int scanCode;//表示硬件扫描码
            public int flags;
            public int time;
            public int dwExtraInfo;
        }

        //安装钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
        //下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
        //卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);

        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))
            {
                KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));

                //引发OnKeyDownEvent
                if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKBHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    OnKeyDownEvent(this, e);
                }
            }
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }

         public void Start()
        {
            if (hKeyboardHook == 0)
            {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())
                using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure,GetModuleHandle(curModule.ModuleName), 0);

                if (hKeyboardHook == 0)
                {
                    Stop();
                    throw new Exception("Set GlobalKeyboardHook failed!");
                }
            }
        }
        public void Stop()
        {
            bool retKeyboard = true;
            if (hKeyboardHook != 0)
            {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }
            if (!retKeyboard)
                throw new Exception("Unload GlobalKeyboardHook failed!");
        }

        //构造函数中安装钩子
        public KeyboardHook()
        {
            Start();
        }
        //析构函数中卸载钩子
        ~KeyboardHook()
        {
            Stop();
        }
    }
}
 

创建全局Hook:

view plaincopy to clipboardprint?
        KeyboardHook hook = new KeyboardHook();  
private void Form1_Load(object sender, EventArgs e)  
        {  
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);  
 
        }  
 
        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){  
//在这里就可以截获到所有的键盘按键了  
MessageBox.show(e.keyValue.toString());  

        KeyboardHook hook = new KeyboardHook();
private void Form1_Load(object sender, EventArgs e)
        {
            hook.OnKeyDownEvent += new KeyEventHandler(hook_OnKeyDownEvent);

        }

        void hook_OnKeyDownEvent(object sender, KeyEventArgs e){
//在这里就可以截获到所有的键盘按键了
MessageBox.show(e.keyValue.toString());
}

打开war3,在里面按了几下键盘,弹出了看,有好几个对话框,说明可以监测到war3里面的按键,

我的思路是向窗口发送消息,必须找到获取窗口的句柄才行:

view plaincopy to clipboardprint?
        [DllImport("USER32.DLL")]  
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);  
 
bool isHookEnable = true;//全局变量,指示Hook是否作用  
private const int WM_KEYDOWN = 0x100;  
private const int WM_KEYUP = 0x101;  
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)  
{  
    if (e.KeyCode == Keys.Scroll)  
    {  
        isHookEnable = !isHookEnable;  
        this.Text = isHookEnable ? "quickey-开启":"quickey-停用";  
        notifyIcon1.Text = this.Text;  
    }  
    if (isHookEnable)  
    {  
        IntPtr war3 = FindWindow(null, "Warcraft III");  
        if (war3 != IntPtr.Zero)  
        {  
            MessageBox.show("找到war3了");  
        }  
    }  

        [DllImport("USER32.DLL")]
        public static extern IntPtr FindWindow(string lpClassName,string lpWindowName);

bool isHookEnable = true;//全局变量,指示Hook是否作用
private const int WM_KEYDOWN = 0x100;
private const int WM_KEYUP = 0x101;
void hook_OnKeyDownEvent(object sender, KeyEventArgs e)
{
 if (e.KeyCode == Keys.Scroll)
 {
  isHookEnable = !isHookEnable;
  this.Text = isHookEnable ? "quickey-开启":"quickey-停用";
  notifyIcon1.Text = this.Text;
 }
 if (isHookEnable)
 {
  IntPtr war3 = FindWindow(null, "Warcraft III");
  if (war3 != IntPtr.Zero)
  {
   MessageBox.show("找到war3了");
  }
 }

 运行,按了下弹出“找到war3了”这样就获得了war3窗口的句柄了

,剩下就是向窗口发送按键的消息了:

view plaincopy to clipboardprint?
先声明:  
[DllImport("User32.DLL")]  
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);  
 
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        if (e.KeyCode == Keys.D)  
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);  
    }  

先声明:
[DllImport("User32.DLL")]
public static extern int SendMessage(IntPtr hWnd,uint Msg, int wParam, int lParam);

if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  if (e.KeyCode == Keys.D)
                        SendMessage(war3, WM_KEYDOWN, (int)Keys.C, 0);
 }
}

打开war3到创建游戏界面,按了下D,嗯?创建游戏了,说明消息发送成功

这样就可以将截获的按键来发送指定消息来“更改”按键了

view plaincopy to clipboardprint?
private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码  
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码  
if (isHookEnable)  
{  
    IntPtr war3 = FindWindow(null, "Warcraft III");  
    if (war3 != IntPtr.Zero)  
    {  
        SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了  
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);  
           
        SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下  
        SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开  
    }  

private const int KEY_QUOTLEFT = 219;//键盘上 [ 键的代码
private const int KEY_QUOTRIGHT = 221;//键盘上 ] 键的代码
if (isHookEnable)
{
 IntPtr war3 = FindWindow(null, "Warcraft III");
 if (war3 != IntPtr.Zero)
 {
  SetForegroundWindow(war3);//将war3窗口置前,这一句我自己测试时可以不用,但去掉这一句后朋友那里说不行
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTLEFT,0);//按下[键就可以显示友军的血了
         SendMessage(war3, WM_KEYDOWN, KEY_QUOTRIGHT, 0);
        
  SendMessage(war3, WM_KEYDOWN, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//按下
  SendMessage(war3, WM_KEYUP, int.Parse(hash[e.KeyValue.ToString()].ToString()), 0);//松开
 }
}

ok,大体 就是这个思路,具体的代码可以到下面下载,

over

界面如下:

 

 

 

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