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php爱好者> php文档>红黑树实现

红黑树实现

时间:2010-08-30  来源:wsnhyjj

红黑树Linux内核代码中的实现(/lib/rbtree.c)比较不错,这里就贴上来,自己就不写了... Linux的红黑树结点是内嵌在需要用到的数据结构中的,不像我们一般是将数据嵌在红黑树结点中的。

struct rb_node { struct rb_node *rb_parent; int rb_color; #define RB_RED 0 #define RB_BLACK 1 struct rb_node *rb_right; struct rb_node *rb_left; };
struct rb_root { struct rb_node *rb_node; };


static void __rb_rotate_left(struct rb_node *node, struct rb_root *root) { struct rb_node *right = node->rb_right;
if ((node->rb_right = right->rb_left)) right->rb_left->rb_parent = node; right->rb_left = node;
if ((right->rb_parent = node->rb_parent)) { if (node == node->rb_parent->rb_left) node->rb_parent->rb_left = right; else node->rb_parent->rb_right = right; } else root->rb_node = right; node->rb_parent = right; }
static void __rb_rotate_right(struct rb_node *node, struct rb_root *root) { struct rb_node *left = node->rb_left;
if ((node->rb_left = left->rb_right)) left->rb_right->rb_parent = node; left->rb_right = node;
if ((left->rb_parent = node->rb_parent)) { if (node == node->rb_parent->rb_right) node->rb_parent->rb_right = left; else node->rb_parent->rb_left = left; } else root->rb_node = left; node->rb_parent = left; }
void rb_insert_color(struct rb_node *node, struct rb_root *root) { struct rb_node *parent, *gparent;
while ((parent = node->rb_parent) && parent->rb_color == RB_RED) { gparent = parent->rb_parent;
if (parent == gparent->rb_left) { { register struct rb_node *uncle = gparent->rb_right; if (uncle && uncle->rb_color == RB_RED) { uncle->rb_color = RB_BLACK; parent->rb_color = RB_BLACK; gparent->rb_color = RB_RED; node = gparent; continue; } }
if (parent->rb_right == node) { register struct rb_node *tmp; __rb_rotate_left(parent, root); tmp = parent; parent = node; node = tmp; }
parent->rb_color = RB_BLACK; gparent->rb_color = RB_RED; __rb_rotate_right(gparent, root); } else { { register struct rb_node *uncle = gparent->rb_left; if (uncle && uncle->rb_color == RB_RED) { uncle->rb_color = RB_BLACK; parent->rb_color = RB_BLACK; gparent->rb_color = RB_RED; node = gparent; continue; } }
if (parent->rb_left == node) { register struct rb_node *tmp; __rb_rotate_right(parent, root); tmp = parent; parent = node; node = tmp; }
parent->rb_color = RB_BLACK; gparent->rb_color = RB_RED; __rb_rotate_left(gparent, root); } }
root->rb_node->rb_color = RB_BLACK; }

static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,     struct rb_root *root) { struct rb_node *other;
while ((!node || node->rb_color == RB_BLACK) && node != root->rb_node) { if (parent->rb_left == node) { other = parent->rb_right; if (other->rb_color == RB_RED) { other->rb_color = RB_BLACK; parent->rb_color = RB_RED; __rb_rotate_left(parent, root); other = parent->rb_right; } if ((!other->rb_left ||     other->rb_left->rb_color == RB_BLACK)    && (!other->rb_right || other->rb_right->rb_color == RB_BLACK)) { other->rb_color = RB_RED; node = parent; parent = node->rb_parent; } else { if (!other->rb_right ||    other->rb_right->rb_color == RB_BLACK) { register struct rb_node *o_left; if ((o_left = other->rb_left)) o_left->rb_color = RB_BLACK; other->rb_color = RB_RED; __rb_rotate_right(other, root); other = parent->rb_right; } other->rb_color = parent->rb_color; parent->rb_color = RB_BLACK; if (other->rb_right) other->rb_right->rb_color = RB_BLACK; __rb_rotate_left(parent, root); node = root->rb_node; break; } } else { other = parent->rb_left; if (other->rb_color == RB_RED) { other->rb_color = RB_BLACK; parent->rb_color = RB_RED; __rb_rotate_right(parent, root); other = parent->rb_left; } if ((!other->rb_left ||     other->rb_left->rb_color == RB_BLACK)    && (!other->rb_right || other->rb_right->rb_color == RB_BLACK)) { other->rb_color = RB_RED; node = parent; parent = node->rb_parent; } else { if (!other->rb_left ||    other->rb_left->rb_color == RB_BLACK) { register struct rb_node *o_right; if ((o_right = other->rb_right)) o_right->rb_color = RB_BLACK; other->rb_color = RB_RED; __rb_rotate_left(other, root); other = parent->rb_left; } other->rb_color = parent->rb_color; parent->rb_color = RB_BLACK; if (other->rb_left) other->rb_left->rb_color = RB_BLACK; __rb_rotate_right(parent, root); node = root->rb_node; break; } } } if (node) node->rb_color = RB_BLACK; }
void rb_erase(struct rb_node *node, struct rb_root *root) { struct rb_node *child, *parent; int color;
if (!node->rb_left) child = node->rb_right; else if (!node->rb_right) child = node->rb_left; else { struct rb_node *old = node, *left;
node = node->rb_right; while ((left = node->rb_left) != NULL) node = left; child = node->rb_right; parent = node->rb_parent; color = node->rb_color;
if (child) child->rb_parent = parent; if (parent) { if (parent->rb_left == node) parent->rb_left = child; else parent->rb_right = child; } else root->rb_node = child;
if (node->rb_parent == old) parent = node; node->rb_parent = old->rb_parent; node->rb_color = old->rb_color; node->rb_right = old->rb_right; node->rb_left = old->rb_left;
if (old->rb_parent) { if (old->rb_parent->rb_left == old) old->rb_parent->rb_left = node; else old->rb_parent->rb_right = node; } else root->rb_node = node;
old->rb_left->rb_parent = node; if (old->rb_right) old->rb_right->rb_parent = node; goto color; }
parent = node->rb_parent; color = node->rb_color;
if (child) child->rb_parent = parent; if (parent) { if (parent->rb_left == node) parent->rb_left = child; else parent->rb_right = child; } else root->rb_node = child;
 color: if (color == RB_BLACK) __rb_erase_color(child, parent, root); }

/*  * This function returns the first node (in sort order) of the tree.  */ struct rb_node *rb_first(struct rb_root *root) { struct rb_node *n;
n = root->rb_node; if (!n) return NULL; while (n->rb_left) n = n->rb_left; return n; }

struct rb_node *rb_last(struct rb_root *root) { struct rb_node *n;
n = root->rb_node; if (!n) return NULL; while (n->rb_right) n = n->rb_right; return n; }

struct rb_node *rb_next(struct rb_node *node) { /* If we have a right-hand child, go down and then left as far   as we can. */ if (node->rb_right) { node = node->rb_right;  while (node->rb_left) node=node->rb_left; return node; }
/* No right-hand children.  Everything down and left is   smaller than us, so any 'next' node must be in the general   direction of our parent. Go up the tree; any time the   ancestor is a right-hand child of its parent, keep going   up. First time it's a left-hand child of its parent, said   parent is our 'next' node. */ while (node->rb_parent && node == node->rb_parent->rb_right) node = node->rb_parent;
return node->rb_parent; }

struct rb_node *rb_prev(struct rb_node *node) { /* If we have a left-hand child, go down and then right as far   as we can. */ if (node->rb_left) { node = node->rb_left;  while (node->rb_right) node=node->rb_right; return node; }
/* No left-hand children. Go up till we find an ancestor which   is a right-hand child of its parent */ while (node->rb_parent && node == node->rb_parent->rb_left) node = node->rb_parent;
return node->rb_parent; }

void rb_replace_node(struct rb_node *victim, struct rb_node *new,     struct rb_root *root) { struct rb_node *parent = victim->rb_parent;
/* Set the surrounding nodes to point to the replacement */ if (parent) { if (victim == parent->rb_left) parent->rb_left = new; else parent->rb_right = new; } else { root->rb_node = new; } if (victim->rb_left) victim->rb_left->rb_parent = new; if (victim->rb_right) victim->rb_right->rb_parent = new;
/* Copy the pointers/colour from the victim to the replacement */ *new = *victim; }

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