#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
int main ()
{
int fp=0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long screensize=0;
char *fbp = 0;
int x = 0, y = 0;
long location = 0;
fp = open ("/dev/fb",O_RDWR);
if (fp < 0)
{
printf("Error : Can not open framebuffer device\n");
exit(1);
}
if (ioctl(fp,FBIOGET_FSCREENINFO,&finfo))
{
printf("Error reading fixed information\n");
exit(2);
}
if (ioctl(fp,FBIOGET_VSCREENINFO,&vinfo))
{
printf("Error reading variable information\n");
exit(3);
}
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
/*这就是把fp所指的文件中从开始到screensize大小的内容给映射出来,得到一个指向这块空间的指针*/
fbp =(char *) mmap (0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fp,0);
if ((int) fbp == -1)
{
printf ("Error: failed to map framebuffer device to memory.\n");
exit (4);
}
printf("vinfo.bits_per_pixel/8=%d\n",vinfo.bits_per_pixel/8);
for(x=0;x<320;x++)
{
for(y=0;y<240;y++)
{
/*这是你想画的点的位置坐标,(0,0)点在屏幕左上角*/
//location =(x+vinfo.xoffset) * (vinfo.bits_per_pixel / 8) + (y+vinfo.yoffset)*finfo.line_length;
//location =(0+vinfo.xoffset) * (vinfo.bits_per_pixel / 8) + (0+vinfo.yoffset)*finfo.line_length;
// x = 100; y = 200; /* Where we are going to put the pixel */
//printf("xres=%d,yres=%d\n",vinfo.xres,vinfo.yres);
//location = (x*vinfo.xres + y)*vinfo.bits_per_pixel/8;
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +(y+vinfo.yoffset) * finfo.line_length;
*(fbp + location) =0xff; /* 蓝色的色深 */ /*直接赋值来改变屏幕上某点的颜色*/
*(fbp + location + 1) = 0; /* 绿色的色深*/
*(fbp + location + 2) = 0; /* 红色的色深*/
*(fbp + location + 3) = 0; /* 是否透明*/
}
}
munmap (fbp, screensize); /*解除映射*/
close (fp); /*关闭文件*/
return 0;
}
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